为了即将举行的一场赛车比赛,将在赛道附近设立一个观众看台。作为准备工作的一部分,制作了一个棱柱形的看台模型。 上图展示了该看台的模型,以 为原点,单位向量 、 和 分别平行于 、 和 。点 的坐标是相对于原点 定义的,单位为米。 已知 ,,且 。 计划在平面 上方建造一个遮阳篷。在模型中,该遮阳篷是一个矩形平面,它与平面 相交于直线 。

- (a)
求平面 的笛卡尔方程。
- (b)
已知遮阳篷的方程为 ,证明 。
- (c)
求平面 与遮阳篷之间的锐角夹角。
- (d)
一束聚光灯照向看台,光束呈直线 形式,其笛卡尔方程为 ,(其中 为某个实数)。光束落在矩形表面 上的点 处。
用 表示点 的位置向量,并由此求出 的取值范围。
- (e)
一个大型矩形平板显示屏将放置在看台前方的某段距离处。该显示屏可以看作是垂直平面 的一部分,其中 。已知 ,求 的值,使得点 到显示屏的最短距离为 。
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完整解法
10(a)
1. Determine the position vectors of three points on the plane, such as $A$, $B$, and $E$.
Given the origin and unit vectors , , along , , respectively:
and is parallel to with
2. Form two directional vectors on the plane and compute their cross product to find the normal vector.
Let the normal vector to the plane be .
3. Form the cartesian equation of the plane.
The equation of the plane is given by , where is a known position vector on the plane (e.g., ).
10(b)
1. Determine the coordinates of a point on the line $ED$, such as point $E$.
From the given information, the origin is and the unit vector is parallel to .
Since , the coordinates of are .
2. Substitute the coordinates of $E$ into the equation of the shelter to show the value of $h$.
The shelter intersects the plane in the line , which means the point lies on the shelter.
Substitute and into the shelter's equation :
(shown)
h = 0.5 (shown)
10(c)
1. Find the normal vectors for the plane $ABDE$ and the shelter.
To answer this, we need the normal vector of plane (which would have been found in part (a)).
From the coordinates , , and , we have and .
A normal vector to the plane is .
The equation of the shelter (from part b) is given as , which can be equivalently written as . A normal vector for the shelter is therefore .
2. Calculate the acute angle between the two planes using their normal vectors.
Let be the acute angle between the planes. We use the scalar product of their normal vectors:
10(d)
1. Determine the cartesian equation of the plane $ABDE$ (as required from part a).
From the given side lengths and orientations, the coordinates of the vertices are , , and .
The direction vectors of the plane are:
and .
The normal vector to plane is:
.
The equation of plane is:
.
2. Express the line $l$ in terms of $z$ and substitute it into the plane equation.
The line is given by , and .
Substitute into the equation of plane :
3. Find the $x$-coordinate and state the position vector of point $M$.
.
Given , the position vector of is:
4. Use the boundaries of the rectangular surface $ABDE$ to find the range of $a$.
For to land on the finite rectangular surface , its -coordinate must lie between the -coordinates of the edges (where ) and (where ).
(Note: The -coordinate is , which safely lies within the -boundaries of to , and the -boundary check is naturally equivalent to the -boundary check due to the plane equation).
, and
10(e)
1. Find the position vector of point $M$ using the result from part (d) with $a = \frac{1}{2}$.
From part (d), the position vector of is .
Substituting :
2. Set up the equation for the shortest distance from $M$ to the vertical plane.
The screen plane equation is .
The shortest distance from to the plane is given as . Using the perpendicular distance formula:
3. Solve the modulus equation for $d$.
4. Determine the correct value of $d$ based on the given constraint.
Since we are given that , we reject .
Therefore, .
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