玩家在虚拟现实游戏中控制一个角色,其中点 是相对于固定点 定义的。长度单位为米,且我们假设角色在点与点之间沿直线移动。 起初,角色位于坐标为 的点 。角色首先沿着平行于 的方向朝平面 移动,该平面的方程为 。角色应该摧毁位于坐标为 的点 处的目标,以便穿过平面 并朝着其最终目的地点 移动。
- (i)
验证位于 的目标在 上。
- (ii)
求从 到 的最短距离,给出精确形式的答案。
- (iii)
求路径 与平面 所成的锐角。
- (iv)
当角色从 移动到 时,一个虚拟复制体从点 移动到 ,使得路径 和 关于平面 对称。求该虚拟复制体所走直线路径的向量方程。
- (v)
在摧毁位于 的目标后,角色穿过平面 ,并沿着平行于 的方向移向 。 位于另一个平面 上,其方程形式为 ,其中 是一个正常数。已知 和 之间的距离为 米,求 的值以及 的坐标。
它不会直接告诉你答案,而是问你卡在哪一步看看 AI 是怎么陪你一步步弄懂这道题的
完整解法
12(i)
1. Substitute the coordinates of $B$ into the equation of $p_1$.
The coordinates of are . Therefore, and .
Substitute these into the left-hand side of the equation of ():
Since the equation is satisfied, lies on .
Since , lies on . (Shown)
12(ii)
1. Identify the normal vector to the plane and formulate a displacement vector from a point on the plane to $A$.
From the equation of , , the normal vector to the plane is .
From part (i), we know the target point lies on . The displacement vector from to is:
2. Calculate the shortest distance by finding the length of projection of $\vec{BA}$ onto the normal vector.
The shortest distance from point to the plane is the length of projection of onto the normal vector :
m
12(iii)
1. Identify the direction vector of the path $AB$ and the normal vector of the plane $p_1$.
From the problem description, the direction vector of the path is .
The Cartesian equation of is , so its normal vector is .
2. Use the scalar product to find the sine of the angle $\theta$ between the path and the plane.
Let be the acute angle between the path and .
3. Calculate the acute angle.
12(iv)
1. Find the position vector of the foot of the perpendicular, $F$, from $A$ to the surface $p_1$.
The normal vector to () is .
The line passing through and perpendicular to has equation:
At the intersection with , the coordinates of the line satisfy :
Substituting gives the position vector of :
2. Find the position vector of $A'$, the reflection of $A$ about $p_1$.
Since is the midpoint of the line segment , we have .
3. Determine the direction vector for the path $A'B$ and state the vector equation of the straight path.
The direction vector from to is:
We can scale this vector to obtain a simpler parallel direction vector, such as .
Using the position vector of , the vector equation of the path is:
12(v)
1. Find the value of $k$ by using the perpendicular distance between the parallel planes $p_1$ and $p_2$.
The equation of surface is and is .
The planes are parallel with a common normal vector .
The distance from any point on (e.g., target ) to is given by the distance formula to a plane:
Equating this to the given distance :
Since is a positive constant ():
2. Formulate the vector equation of the path taken by the avatar from $B$ to $C$.
The avatar moves from towards in the direction parallel to .
The equation of the line representing this path is:
3. Substitute the line's parametric equations into the equation of $p_2$ to find the coordinates of $C$.
Since lies on , we substitute the and coordinates of the line into the plane equation:
The position vector of is found by substituting back into the line equation:
Thus, the coordinates of are .
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