A player is controlling an avatar in a virtual reality game where points are defined relative to a fixed point . Units are measured in metres and we assume that the avatar moves in a straight line from point to point. Initially the avatar is at a point with coordinates . The avatar first travels in the direction parallel to towards a surface , with equation . The avatar is supposed to destroy the target at a point with coordinates so that it could pass through the surface and move towards its final destination at a point .
- (i)
Verify that the target at lies on .
- (ii)
Find the shortest distance from to , giving your answer in exact form.
- (iii)
Find the acute angle the path makes with .
- (iv)
While the avatar is moving from to , a virtual replica moves from the point to such that the paths and are symmetrical about the surface . Find the vector equation of the straight path taken by the virtual replica.
- (v)
After destroying the target at , the avatar passes through the surface and moves towards in the direction parallel to . lies on another surface with equation in the form of , where is a positive constant. Given that the distance between and is metres, find the value of and the coordinates of .
It won't just hand you the answer — it asks where you're stuck.How the checker works
Worked solution
12(i)
1. Substitute the coordinates of $B$ into the equation of $p_1$.
The coordinates of are . Therefore, and .
Substitute these into the left-hand side of the equation of ():
Since the equation is satisfied, lies on .
Since , lies on . (Shown)
12(ii)
1. Identify the normal vector to the plane and formulate a displacement vector from a point on the plane to $A$.
From the equation of , , the normal vector to the plane is .
From part (i), we know the target point lies on . The displacement vector from to is:
2. Calculate the shortest distance by finding the length of projection of $\vec{BA}$ onto the normal vector.
The shortest distance from point to the plane is the length of projection of onto the normal vector :
m
12(iii)
1. Identify the direction vector of the path $AB$ and the normal vector of the plane $p_1$.
From the problem description, the direction vector of the path is .
The Cartesian equation of is , so its normal vector is .
2. Use the scalar product to find the sine of the angle $\theta$ between the path and the plane.
Let be the acute angle between the path and .
3. Calculate the acute angle.
12(iv)
1. Find the position vector of the foot of the perpendicular, $F$, from $A$ to the surface $p_1$.
The normal vector to () is .
The line passing through and perpendicular to has equation:
At the intersection with , the coordinates of the line satisfy :
Substituting gives the position vector of :
2. Find the position vector of $A'$, the reflection of $A$ about $p_1$.
Since is the midpoint of the line segment , we have .
3. Determine the direction vector for the path $A'B$ and state the vector equation of the straight path.
The direction vector from to is:
We can scale this vector to obtain a simpler parallel direction vector, such as .
Using the position vector of , the vector equation of the path is:
12(v)
1. Find the value of $k$ by using the perpendicular distance between the parallel planes $p_1$ and $p_2$.
The equation of surface is and is .
The planes are parallel with a common normal vector .
The distance from any point on (e.g., target ) to is given by the distance formula to a plane:
Equating this to the given distance :
Since is a positive constant ():
2. Formulate the vector equation of the path taken by the avatar from $B$ to $C$.
The avatar moves from towards in the direction parallel to .
The equation of the line representing this path is:
3. Substitute the line's parametric equations into the equation of $p_2$ to find the coordinates of $C$.
Since lies on , we substitute the and coordinates of the line into the plane equation:
The position vector of is found by substituting back into the line equation:
Thus, the coordinates of are .
,
AI analysis — may contain mistakes.
Worked this one out on paper? Snap your steps and Gigle's AI math checker will circle the step where it went wrong.
More questions on this topic
- 1The lines and have equations …
- 2A drilling company plans to install a straight pipeline through a mountain. Points are defined relative…
- 3A plane has equation . A line passes through the points and with position vectors …
- 4The planes and have vector equations …
- 5A home interior designer is looking to design a pull-down wardrobe lift. To test his concept, the designer built a small…