为了构建虚拟现实(VR)体验,需要创建一个包含几何模型的虚拟世界。以原点 为基准,虚拟世界中的每个点都表示为坐标 。透视投影是一种将虚拟世界中的点投影到虚拟屏幕上,同时保持物体在不同距离下的缩放特性的技术。在 VR 中正确实现这一点有助于感知深度 and 比例。此外,只有位于位于 处的眼睛前方的区域(称为视景体,见图 1)内的点才会被投影到虚拟屏幕上。 在图 1 中,视景体中的一个三角形物体 (其中 且 )被投影到虚拟屏幕上,得到图像 。已知 的坐标为 ,且穿过 和 的直线平行于向量 。

- (i)
证明 的坐标为 。
- (ii)
已知 的坐标为 ,求虚拟屏幕的数量积形式方程。
- (iii)
求三角形 的精确面积。
- (iv)
如果 在虚拟屏幕法线上的投影长度为 个单位,求 可能的位置向量,答案用精确形式表示。
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完整解法
7(i)
1. Form the vector equation of the line passing through the origin $O$ and point $B$.
Since the projection is from , the image point must lie on the line passing through and .
The direction vector of this line is , which is parallel to .
The equation of line is:
2. Form the vector equation of the line passing through $A'$ and $B'$.
We are given that has coordinates and the line is parallel to .
The equation of line is:
3. Equate the two line equations to find their point of intersection, $B'$.
Since lies on both lines, we equate their position vectors:
This gives a system of linear equations:
4. Solve the system of equations for the parameters $\lambda$ and $\mu$.
Substitute equation (1) into equation (2):
Substitute into equation (1):
(Check for consistency with equation (3): and . The lines intersect consistently.)
5. Determine the position vector and coordinates of $B'$.
Using , the position vector of is:
Hence, the coordinates of are .
The coordinates of are .
7(ii)
1. Find two non-parallel direction vectors that lie on the virtual screen.
From part (i), the line through and is parallel to .
Using the coordinates of and , we find another direction vector on the plane:
2. Determine a normal vector to the virtual screen by taking the cross product of the two direction vectors.
3. Formulate the equation of the plane in scalar product form $\mathbf{r} \cdot \mathbf{n} = \mathbf{a} \cdot \mathbf{n}$.
7(iii)
1. Find the displacement vectors $\overrightarrow{A'B'}$ and $\overrightarrow{A'C'}$.
2. Evaluate the cross product of the two displacement vectors.
(Note: This cross product may have already been calculated in part (ii) to find the normal of the plane.)
3. Calculate the area of the triangle using the magnitude of the cross product.
7(iv)
1. Express the position vector of $C$ in terms of an unknown scalar.
Since is the perspective projection of from the projection centre , the points , , and must be collinear. Thus, is a scalar multiple of . Since lies in front of , we have for some scalar .
2. Formulate the vector $\overrightarrow{BC}$ in terms of $k$.
Using the position vector of , :
3. Express the length of projection of $\overrightarrow{BC}$ onto the normal of the virtual screen.
From part (ii), the normal vector to the virtual screen is . Its magnitude is .
The length of projection of onto the normal is given by :
4. Equate the projection length to the given value and solve for $k$.
Since both values of are positive, stays in front of the viewing frustum for both cases. Substituting these into yields the possible position vectors:
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