Happie, the owner of a store selling novelty items, is organizing a publicity stunt for his store. Using a stock of ultra-rare Lubaba dolls that he acquired, he sets up a game where a player opens "mystery boxes" to try to find a Lubaba doll hidden inside one of the identical boxes used for the game.
The rules of the game are:
- The player pays an initial $5 to start the game to open one of boxes.
- If the opened box is empty, the player can pay an additional $3 to open a second box.
- If the second box is empty, the player can pay $2.50 again to open a third box.
- If the third box is still empty, the player loses the game. The doll that is not won will then be donated away and the game is reset for the next player.
As the Lubaba dolls are considered rare collectors' items, it can be assumed that in every game, the players will keep opening the boxes until they win the doll and that they have the means to pay for the maximum of 3 allowable tries at opening the boxes.
Let be the random variable denoting the number of empty boxes a player has opened in a game.
- (a)
Show that .
- (b)
Find the probability distribution of , leaving your answers in terms of .
- (c)
If , find , where is the standard deviation of .
- (d)
If the cost price of a Lubaba doll is $10, find the number of boxes , that Happie should prepare so that he will not make any profit nor incur any loss from organising this publicity stunt.
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Worked solution
7(a)
1. Identify the sequence of events that results in exactly two empty boxes being opened.
For , the player opens exactly 2 empty boxes before the game ends. Since players keep opening boxes until they win the doll or reach the maximum of 3 tries, having exactly 2 empty boxes means the first two boxes were empty and the third box contained the doll.
2. Calculate the probability using without-replacement multiplication.
There is 1 doll and empty boxes initially.
Cancelling out the common factors and :
7(b)
1. Determine the possible values of $X$ and calculate $\text{P}(X=0)$ and $\text{P}(X=1)$.
The possible values of (number of empty boxes opened) are .
2. Calculate $\text{P}(X=3)$ using the property that the sum of all probabilities is 1.
Since the game ends after a maximum of 3 tries, .
Using from part (a):
3. Present the probability distribution in a table.
7(c)
1. Substitute $n = 10$ into the probability distribution of $X$.
From part (b), the probability distribution of is:
When :
2. Calculate the expected value $\text{E}(X)$ and variance $\text{Var}(X)$.
3. Find the standard deviation $\sigma$ and evaluate $\text{P}(X \le \sigma)$.
Since takes non-negative integer values:
(or )
7(d)
1. Determine the probabilities and the total revenue collected for each outcome.
From part (b), the probability distribution for the number of empty boxes opened () is:
Let be the revenue collected per game. According to the rules, the revenue for each outcome is:
If (finds doll in 1st box):
If (finds doll in 2nd box):
If (finds doll in 3rd box):
If (3 boxes empty, game lost):
2. Formulate an equation using the expected revenue and the expected cost.
For Happie to make no profit and incur no loss, the expected revenue per game must equal the cost of the doll used up per game (which is given away or donated either way).
3. Solve for the number of boxes $n$.
AI analysis — may contain mistakes.
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